Points of Interest – 1/10/07
- GameTrailers kindly gives us a video preview of Wii Play, coming not soon enough to a Wii near you.
Unless you’re in Europe or Japan. In which case, you’re probably already playing it.
Jerks.
- Ol’ Billy G from MS talks a “Wii” bit about Nintendo.
- For some reason, the top screenshot of Wario gives me a real “Village People” vibe.
- Go Nintendo links to a Metroid Prime 3: Corruption preview.
Sounds hot.
- GN has some new details and a picture of the Nyko Wii remote charger.
- Japanmanship asks, will Wii win?
- Game|Life comes from the CES showfloor with looks at new Wii and PS3 accessories, mainly chargers.
- Alien Homminid HD looks very nice.
Castlevania: Symphony of the Night… good as ever, I guess. I still prefer that AHHD is widescreen, though.
You can view a video of the latter here. Can’t tell if the guy playing knows what he’s doing or not…
On a related note, Capcom really ought to take a cue from Konami on how to present dialogue boxes. I hadn’t noticed the way they scroll here before.
- If you’ve finished (or are waiting to get ahold of) Twilight Princess, and Phantom Hourglass is too far away, then this A Link To The Past hack might sate your palate.
More than a mere graphic overhaul that slaps poorly-rendered genitals on everything for giggles, Joystiq says this runs more like a full-on sequel that features a new story, new maps, new items, new characters, and a new interface, helping distinguish it from the run-of-the-mill trash out there.
- Does anyone take the British military serious anymore?
Seriously, I really don’t know one way or the other.
Regardless, one has to wonder if they’ll continue to, after this…
“No fair! The control’s messed up! I want a do-over! HAX!!!”
–LBD “Nytetrayn”
January 10th, 2007 at 5:52 am
10) Don’t make me set the SAS on you boy…
January 10th, 2007 at 7:58 am
For the Metroid preview, DirectShow Player never works for me. Screenshots are nice, though.
January 10th, 2007 at 3:46 pm
I won’t complain about tight FPS style action if they don’t completely ditch the elements of proper exploration, and moody atmosphere. Hunters wasn’t all bad, but well. It wasn’t good.
Let’s please see the game continuing to develop as a living breathing world, instead of crap that feels like mechanics laid bare. And no more timed morph-ball jumping with crappy hit detection.