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What role does realism play in videogames I ask myself. Is this image more interesting? Sometimes.. however, what if a "detailed" hand with 5 fingers is catching a bottle but the fingers pass right through it? Is this still realistic? Rather than to show each meticulous and tiny detail of a finger, it is more important to make the end action look more credible by working on the movement and functionality of the arms and the hand in relation to the object. -- Shigeru Miyamoto


Points of Interest – 11/28/06

  1. Allspark reports a lot of prototype shots of Masterpiece Megatron, who comes ready to kill Optimus right out of the box. Just check out all those accessories… even KREMZEEK!!!
  2. Go Nintendo has a video of some Wii-speriments conducted.

    Not really watching it through, thought someone might be interested, though. Any particularly good parts to it?

  3. Ah, G4 has a review of Red Steel.

    I still need to rent that one.

  4. Seems there’s now a dedicated website to the problems people have had with hanging on to their Wii remotes.

    One bit of good news, though, is that Nintendo’s being pretty cool on the deal with a replacement strap.

  5. Joystiq takes a look at what the Big 3 would really say without the veil of PR.
  6. Joystiq looks at the delights and annoyances of the Wii, 360, and PS3.
  7. Awhile back, a group known as College Humor brought us a peek at the future of Zangief and Dhalsim in Street Fighter: The Later Years.

    Now, they’re back with part 2.

    “Tiger Uppercut! Pshooshooshoo!”

–LBD “Nytetrayn”

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