Points of Interest
- kyouryuu gives praise to Sony in keeping PS2 software rolling, even as the dawn of the next generation nears, and I’ll agree to that.
On a related note, it seems that word is moving that Super Paper Mario may not be Wii-bound, after all… at least, not exclusively.
- Go Nintendo links to an interesting piece which discusses how the Wii came to be.
They also link to a GWN article “for those who are either first time Nintendo owners, or just getting back into the world of Nintendo.”
“The article discusses the ins and outs of the Wii, what you can expect from the Wii experience, and just why Nintendo is doing what they are doing with this newest console. Even if you aren?t one of those people, the article is still a fun read to get you pumped for the Wii?as if you weren?t pumped enough already!”
- Dragon Ball Z is Sparking, and Go Nintendo has a pair of trailers that show off this snazzy looking title.
- GN also has an ep of the old Legend of Zelda cartoon up, titled Fairies in the Spring.
If memory serves, it’s also the same ep that shows off Zelda sporting a pink swimsuit…
…you know, if you’re into that sort of thing. *coughs*
More Zelda fun can be seen in The Potion of Power from Captain N: The Game Master.
- Metal Shark Player passed along this gem, Shockwave’s Burden, another redub by the same guy who made The Rude Awakening of Optimus Prime.
- Slashdot links to an interesting piece about how episodic games could change the way games are made, essentially looking at the possibility of shorter individual chapters, but a longer story overall.
- Itadaki Street, that DS boardgame starring Dragon Quest and Mario characters, now has a logo.
Between this and Mario Hoops 3-on-3, I hope maybe Square-Enix gets to another Mario RPG, even a crossover.
- Ok, so Dead Rising might not be having such a hard time in Japan, after all.
- Oh man, I so want this. The price sounds good, too.
- Press the Buttons has a review for Mario vs. Donkey Kong 2: March of the Minis up.
And this is interesting, after having dealt with such problems with the shared levels in Mega Man Powered Up:
And for everyone out there like me who worried about idiots creating unbeatable levels, the game will not allow a level to be shared unless the designer can finish the level. That’s right, each and every custom level must be successfully tested before the game will mark it available for sharing.
- It is a topic that will never die.
1UP takes a look back at the good and the bad, and why it changes overseas.
- Recently, a fellow from RPG Site stated 5 reasons why he wasn’t buying a Wii.
Now, another fellow from said site gives us the reasons he is.
…admittedly, I thought the “games locked into the first system to play them” bit was debunked?
LBD “Nytetrayn”
October 3rd, 2006 at 10:57 am
11) Quite a nice article that, although it’s assertion that Europe gets the same Final Fantasy boxart as America is incorrect. Most of the time we get the Japanese boxart.