Points of Interest – 11/13/07
InFormers: Robots in the News
- Thanks to Frash for finding this cool custom protoform Optimus Prime figure on eBay.
- Tformers has a review of the US-released Masterpiece Starscream.
Assorted Mushrooms
- Someday, before I die, I must eat in Japan.
Video Power
- Capcom goes behind the scenes of Super Street Fighter II Turbo HD Remix to give us a better look at how they’re fine-tuning the game to make it more balanced.
- Rare discusses why they continue making games for Nintendo’s portables.
- “Majority of Parents See Gaming with Kids as Waste of Time”
1) This explains a lot.
2) Screw them.
- ScrewAttack is back with a fine “hasta la vista, baby” to you as they take a look at Terminator 2.
- Not every idea is a winner, obviously. But which gaming ideas are the absolute worst? Next Generation digs deep to find out, and these don’t even look at the games themselves!
Incidently, however, I appreciate backward compatibility.
- Wow, yet another Mario gallery at Game Daily.
- Not to be left out, Games Radar has their own lists of top 20 galactic moments and the top 7 Mario spin-offs…
- …which lead me to discover Caleb Elijah’s awesome guitar tabs of various video game themes.
- The Super Mario Galaxy launch at Nintendo World was this past Sunday night, and Game Daily was in attendance, camera in hand. Here’s what they saw.
- And while Game Daily has the photos, Go Nintendo has the video.
- This was my dream as a kid. It’d beat the bus, for sure.
…come to think of it, I can pretty much say the same thing now.
- The commercial for Mario & Sonic.
Can’t wait for it in better quality, but very nice choice of song, at any rate.
- More Rayman: Raving Rabbids 2 spoof art.
The lack of a Super Mario Galaxy piece is simply disappointing.
- If you’re like me and were lured to the Toys R Us with the promises of candy and funny stories for getting Super Mario Galaxy there, then you probably didn’t get this phone call, either.
- So, what do you think? “Video game” or “videogame?”
- The New York Times looks into a troubling issue, the survival of print media for games.
As I’ve said, adapting is key. More in-depth content in the magazines, rather than “news” is the best way to counteract, as well as not giving away your stories for free on the internet.
–LBD “Nytetrayn”