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What role does realism play in videogames I ask myself. Is this image more interesting? Sometimes.. however, what if a "detailed" hand with 5 fingers is catching a bottle but the fingers pass right through it? Is this still realistic? Rather than to show each meticulous and tiny detail of a finger, it is more important to make the end action look more credible by working on the movement and functionality of the arms and the hand in relation to the object. -- Shigeru Miyamoto


Points of Interest – 10/19/07

Video Power

  1. Weird. So Nintendo has demos for the press that they don’t want them to play. Go figure.
  2. So you’ve played a little SNK Neo-Geo on your Virtual Console, and are looking for a little more of that brand of action? Racketboy has just the retrogaming fix for you, as he looks at a beginner’s guide to the Neo-Geo Pocket.
  3. AMN got the chance to sit down with Gyakuten Saiban/Ace Attorney Series Producer for a little chat about different questions surrounding Phoenix Wright and his friends.
  4. Looks like GameSpite wasn’t the only one with this idea, as ScrewAttack.com also decides to celebrate Capcom’s announcement by taking a look back at Street Fighter III: 3rd Strike.
  5. GameTrailers provides a neat behind-the-scenes of the Japanese orchestra working on the Super Mario Galaxy soundtrack.
  6. Next-Gen takes a look at what E for All is really about: “breaking down the barriers between gamers and the industry.” Check the link for a recap and thoughts about Day 1 of the first ever E for All.
  7. Mario? On South Park? I can’t wait to see that!

    …next year.

  8. Nintendo’s soon to be former VP of Marketing, Perrin Kaplan, answers some questions about the way they’ve promoted some games, such as Metroid Prime 3.

    Do you think it’s working?

  9. E for All: It’s not just games, it’s cosplay, too!
  10. These Jack-o-lanterns just keep getting better and better.

–LBD “Nytetrayn”

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