Points of Interest – 7/4/07
- A little something different in the “feel good video” department, to kick things off today.
Remember that iPhone thing that launched a few days ago? Well, evidently there was some sort of buzz around it. I guess a few people wanted them.
As it turns out, one lady wanted them all. So much, that she paid $800 in cash to get the first spot in line, so she can buy the store out and go wild on eBay in ways that would make Ladiesman217 jealous.
Thanks to Bass XO for unwittingly contributing this.
- Ah, July 4th. Independence Day. What better time to sit and reminisce about Independence Day, the movie?
But, did you know that movie had a game? (Of course you did, don’t be absurd.)
Well, the Angry Video Game Nerd knows. Much to his chagrin.
- Rachel. She likes to play rough.
And in a similar fashion, the boys at Team Ninja like to play rough in their own way, too. Learn more about them in Behind the Sword, which is packed in the Special Edition of Ninja Gaiden Sigma, which you can take a look at here.
- Bad endings suck. Obviously. Because if they didn’t, then they probably wouldn’t be bad endings.
Still, nothing like pouring a ton of effort into a game and getting bupkus for it. I mean, sure, they say for something like this that a good journey is its own reward…
…but it’s not always a good journey. Sometimes it’s a matter of getting your money’s worth out of a non-refundable product whose quality nosedived after the first couple of stages. Or maybe sticking with a character that you’ve grown fond of to the bitter end.
But it’s when the end is actually quite bitter that sucks. Even if the journey was awesome, it’s good to part ways with a nice sendoff, rather than a quick slap on the ass, or worse, a knee to the groin.
Just the same, bad endings are a way of life. And in some cases, they’re the way a life ends.
But before I get too philosophical here, let’s just say they’ve been around a long time in gaming, back to the NES days, natch. To that end, Games Radar looks back at some NES game endings that sucked like a Hoover in a black hole.
Totally agree on Wizards & Warriors, though.
And am I the only one reminded of Lemmywinks on South Park by Ironsword‘s ending?
- I’ll never understand the Japanese.
But that’s ok.
Because I’ll never understand the Americans, Canadians, British, French, Chinese, Koreans, Australians, Mexicans, etc. either.
- “One shall stand… one shall fall!”
Yeah, I think that’s the same video I posted the other day. Except I don’t think I used the line, and, well, I’d never be able to live with myself if I passed up such an opportunity.
- RMC takes a look back at stuff in games that suck. And not just regular things– recurring things. Things of the sort which developers should know better than to implement. And yet they do anyway. Unskippable cutscenes (just as bad or worse are unpausable cutscenes, IMO), save points, etc.
- In Contra-ese, “Spread Gun” is actually another way of saying to the enemy “you’re screwed.”
“Machine Gun” is a way of saying “you’re still screwed, I just have to concentrate on you a little more.”
That has been today’s lesson.
- Super Paper Mario’s Euro boxart.
Shown here, simply because it’s kind of neat.
- Clearly, the violent nature of Manhunt 2 has been overstated.
Clearly.
–LBD “Nytetrayn”
July 4th, 2007 at 12:02 pm
1. HAHAHA. Wow. I mean, I’m all for making a quick easy buck, but I feel it’s people like this lady that really ruin things for some people, especially when it comes to games. But wow, did she really think it was going to work? Didn’t she realize that with things like this, there’s usually a limit of one per customer? Maybe incidents like this, and the case with the rapidly declining eBay price of PS3s last year, will encourage less people to become profiteers in the future.
5. Maybe they want to play all those… great… American… exclusives? But hey, they can use it to practice their English.