Points of Interest – 5/4/07
- From Metal Shark Player: What would it be like if the CDi Zelda and Mario games were on Cartoon Network’s Toonami?
Probably something like this.
- PlayStation 3: XBox Killer?!
- NinjaTurtles.com has added a Korean PSP wallpaper to their website, featuring some nice imagery from the movie.
Plus, they report that the first two movies will be on the Family Channel at 8 and 10 pm on May 5th.
- Racketboy’s Retro Gaming has some new Hidden Gems from the Game Boy Advance.
Featured game Wario Land 4 is worthy; I’ve played it, but I do not own it, though I so wish I did. It is perhaps the last great traditional Wario game, perhaps with the exception of Wario World on the GameCube (I don’t know offhand which came first).
And since the DS plays GBA games, that’s an extra reason to look over this list, with many good recommendations such as Sonic Battle, Astro Boy: The Omega Factor, and TMNT.
- Wow, I have to admit, I’m a little envious of the three top Alien Homminid HD players, because now they can sport these cool trophies.
But no trophy of the alien itself? Kind of weak, but hardly worth complaining over.
It’d be great if more developers take this kind of initiative in the future.
- There have been some neat books out there, like “The Science of Star Trek” and “Secrets of the Matrix” and other stuff that takes fiction and looks at the realistic applications/transitions/plausibility of it all.
Well, now there’s one more to add to the list, “Halo Effect,” which delves into things like how big Halo is, and what it’s made of.
Sounds like a must-have for any serious fan.
- Ah, poor Alex Kidd is about to get Screwed by those folks at the Video Game Vault of ScrewAttack.com and GameTrailers.
There’s actually a Japan-only Dreamcast game called Segaga which reveals a different fate for our monkey-headed hero, however…
- Next Generation has an abridged version of the recent Q&A Nintendo Co. Ltd. President Satoru Iwata had with investors.
And Go Nintendo excerpts another part, speaking of their M.O. for acquisitions, like their recent addition of Monolith Soft.
And of course, you can the whole thing here, five pages worth, about which RMC says:
“[Iwata] says a lot of stern/funny stuff you will get a kick out of. It?s definitely worth a read. You can make it through 5 pages!”
- GameDaily does what probably everyone’s doing now: looking back at the history of Spider-man games.
This one seems a little more thorough than 1up’s feature, which seemed to focus more on the now, however.
- Go Nintendo has found an MSNBC article which features their Top 5 Mario games, including some less-traditional choices.
- I think that this Zelda DS Lite case mod might be the one to beat all other case mods. It’s absolutely stunning.
And it can be yours, no less, as it’s on eBay.
The Wii mod was also very impressive, but not as much so to me for the simple fact that I know where its sword/shield combo came from. But where did this one come from?
This also has a custom charger, and 15% of the proceeds go to Penny Arcade’s Child’s Play. What could be better?
- RMC of Go Nintendo expresses some concerns regarding Link’s next game, Phantom Hourglass. Valid concerns, at that.
- So it’s being said again that gamers don’t want long games any more, but I don’t think that’s necessarily the case.
I don’t mind a long game, but I do mind when stages seem rather endless. I don’t like to sit down to Zelda: Twilight Princess unless I think I can get through the dungeon I’m on in one sitting.
I like my progress to be in quick bursts, like levels of Super Paper Mario, where I can pick it up, play for a bit, and either stop or keep going for another chapter if I want, as opposed to stopping midway and having to remember what I was doing when I stopped.
If the game is good and has variety to add to the mix, then it can be very long, and I’ll be happy.
Opinions?
- Yahoo! has an interesting feature that looks at the Top 25 Web Hoaxes and Pranks in history.
Some crazy stuff there. And how many are the result of April Fool’s Day pranks, I wonder…
- Poor Pac-Man.
At least he doesn’t let it get him down.
- So, who likes the new, sleeker, toned-down and more-intimate E3?
One of Bungie’s co-founders, evidently.
- Mario Hooked on Shrooms.
Yeah, the same joke about Mario and Mushrooms we’ve seen a zillion times already, but this one manages to still be funny, if a little heartbreaking.
Oh Mario, how could you end up like this?
- The difference between Zelda and Final Fantasy?
–LBD “Nytetrayn”
May 4th, 2007 at 8:49 am
11. It’s a pin you can get from Hot Topic!
13. It depends… I don’t mind a longer game when it’s easier for me to control when and how I play it. If it’s for a portable system, I can take it with me anywhere and play whenever I have downtime, and if something comes up, I can just put the system into sleep mode and pick up later. But if it’s for a console, I have to find time to sit down with it, which I usually don’t have on weekdays, unless I can play for a short bit and still make some progress (like just increasing my stats or getting some extra items that’ll be useful later).
I guess for me, be able to play it quick bursts is a plus, even if the overall game is very long. I played that stupid Yu-Gi-Oh! Spirit Caller game for over 50 hours, but it was simply a series of bouts that would last a few minutes each. So I could play just one if I had an opening, or play several in a row if I had the time.
When a game has a long, winding story… It really helps to be able to refresh yourself when you come back after a long hiatus. A log helps. Pokemon FireRed and LeafGreen had a cute feature, where it basically had an “episode recap” every time you loaded a save that showed the last few things you did before you saved.
For me, the problem is when EVERY game is a 40+ hour epic. Give me more short games, but that doesn’t mean I don’t like long games. Besides, it seems like games that see the most play are games like Halo or Smash Bros. or Pokemon, where beating the single-player mode is just the beginning, and you have a lot to look forward to afterwards.